In our latest project we were asked by Avijeh Mehr Architectural Consultants to create concepts for an amusement park they are constructing. We were charged with two of the theme rides, Alice in Wonderland and Aladdin and the Magic Lantern.
We created concept designs for a few game characters a while ago and we never got around to building their 3D models. These were really great characters designed by Faraz Shanyar who had also designed some of our concepts for our theme park projects. We finally were able to pick up these concepts and create them in 3D and in the next few posts will present you with some work in progress images as well […]
I just wanted to apologize to those readers who have subscribed through our Facebook page or by other means such as RSS for our old posts being re-submitted as new posts. This is due to the fact that our blog has been hacked twice by some sick people over the last two months and every time we re-upload the site all our old posts get submitted as new posts. I apologize beforehand if this is […]
We were recently working on a feather system for an owl character and we were bumping into all sorts of problems. We are still bumping into those problems and the issue isn't solved yet but that is the subject of another post. ;-)
This is the first model that was worked on in our hairy animals production tests. The character was modeled in XSI and ZBrush by Reza Ramezani. The hair was also worked by Reza Ramezani using XSI hair. Texturing was done using ZBrush and Photoshop. You can see some more snapshots and renders in the galleries sections. The render is done in XSI 6.5 using Mental Ray and takes a LOT of time.