November 19, 2009

Superhero Tutorial

Head over to CGNetworks to see a great modeling and shading tutorial by Jeff Miller. Although the tutorial doesn't get into all details it is still extremely educational and fun and shows us just how a professional like him works and produces his works of art; and art it is! Just observe the level of attention to detail and the artistic vision that has gone into this piece and you'll understand why the tutorial is so simple and easy to follow.
October 13, 2009

Kaam game character finalized

Following our last post concerning the modeling of our character called Armin, this is another character from the Persian Warrior series of four characters. Kaam is a ruthless giant who is at a head and neck taller than the other warriors and brandishes a huge sword with golden engravings. He is of royal descent but has become a soldier of fortune after years and years of war and fighting.
October 4, 2009

Armin game character finalized

This is a model we created for our portfolio. These were intended to be game characters but we finally decided to create full-fledged meshes for them. Armin is one of a group of four Persian warriors and friends with special skills and weapons and we hope that we can show you some animations in the near future.
September 18, 2009

Aladdin flying on the ghoul’s back

This is one of our concepts created by Faraz Shanyar for our Dark Ride project. We are currently creating it in 3D and in a rather large format as a still image and we shall give you updates as soon as we get them. The Aladdin and the Ghoul 3d models are ready and just need to be posed for this image. Since it would take too long to rig and envelope these characters we […]
September 15, 2009

Samand automobile render

This is a 3d render of a Samand automobile we did a while back. The model was created by another company and we took care of the environment, the shading, lighting and the final composite.
October 19, 2008

Hairy Wolf

This is the first model that was worked on in our hairy animals production tests. The character was modeled in XSI and ZBrush by Reza Ramezani. The hair was also worked by Reza Ramezani using XSI hair. Texturing was done using ZBrush and Photoshop. You can see some more snapshots and renders in the galleries sections. The render is done in XSI 6.5 using Mental Ray and takes a LOT of time.