In this short post I am going to talk about how we used and integrated built-in XSI particle system to make smoke simulation for our pipe smoker character in Vishka Studio’s current short animated movie Baran. Please notice that I’m not going to talk about dynamics here, I just want to talk about the look of smoke simulation here.
When this project started out we knew that based on the story we had we would have to create a few effects but the further we went into the production, the more we came across scenes that needed some kind of simulation. The first obvious ones, not surprisingly, were the rain effects (the movie IS called “Rain”!) but even these were not as obvious as we initially thought.