We were recently working on a feather system for an owl character and we were bumping into all sorts of problems. We are still bumping into those problems and the issue isn't solved yet but that is the subject of another post. ;-)
In this short post I am going to talk about how we used and integrated built-in XSI particle system to make smoke simulation for our pipe smoker character in Vishka Studio’s current short animated movie Baran. Please notice that I’m not going to talk about dynamics here, I just want to talk about the look of smoke simulation here.